Constraints - Design and Development Challenge Cards

55 cards.

I backed a Kickstarter years ago that delivered a set of playing card sized constraint cards. Made with the premise of picking a card at random and then using the constraint to inspire a design or development solution.

These cards are a great way to get out of a creative rut or to challenge yourself to think differently about a problem. They can be used in team brainstorming sessions, solo work, or even as a warm-up exercise before starting a project.

The cards are listed below, shared only because the Kickstarter and associated website is no longer available.

  • Ambiguity - make your users explore
  • Animate.
  • Better labels.
  • DRY - Don't Repeat Yourself.
  • Delete your code.
  • Delete your css.
  • Face-to-face time with the client what do you want to learn from them?
  • Fight distraction.
  • Focus on Movement.
  • Focus on Speed.
  • Focus on clarity.
  • Focus on data.
  • Focus on emotion.
  • Focus on feedback.
  • Focus on story.
  • Go outside - tech free.
  • Instant response.
  • It ships today.
  • Lo-fi - less is more.
  • Make a video.
  • Make it brief.
  • Make it personal.
  • Maximise clicks.
  • More ideas - 30 minutes on new ideas.
  • More sound.
  • No Hover states.
  • No JavaScript.
  • No hedged best.
  • No images.
  • No scroll.
  • No words on the homepage.
  • Novel navigation.
  • One button.
  • One image - make it count.
  • One page
  • One text editor only.
  • One type face.
  • One type size.
  • Paper only - 30 minutes on paper.
  • Random - make it unexpected.
  • Remove arbitrary styling.
  • Remove clicks.
  • Remove obstacles.
  • Remove your best idea.
  • Short sentences.
  • Silence for 30 minutes.
  • Slow things down.
  • The Daily - your user visits every day.
  • Throw something away.
  • User is outside.
  • Users cannot type.
  • Validation - confirm your assumptions.
  • Write a blog post.
  • Zoom.
  • use JRumble.js