Constraints - Design and Development Challenge Cards
55 cards.
I backed a Kickstarter years ago that delivered a set of playing card sized constraint cards. Made with the premise of picking a card at random and then using the constraint to inspire a design or development solution.
These cards are a great way to get out of a creative rut or to challenge yourself to think differently about a problem. They can be used in team brainstorming sessions, solo work, or even as a warm-up exercise before starting a project.
The cards are listed below, shared only because the Kickstarter and associated website is no longer available.
- Ambiguity - make your users explore
- Animate.
- Better labels.
- DRY - Don't Repeat Yourself.
- Delete your code.
- Delete your css.
- Face-to-face time with the client what do you want to learn from them?
- Fight distraction.
- Focus on Movement.
- Focus on Speed.
- Focus on clarity.
- Focus on data.
- Focus on emotion.
- Focus on feedback.
- Focus on story.
- Go outside - tech free.
- Instant response.
- It ships today.
- Lo-fi - less is more.
- Make a video.
- Make it brief.
- Make it personal.
- Maximise clicks.
- More ideas - 30 minutes on new ideas.
- More sound.
- No Hover states.
- No JavaScript.
- No hedged best.
- No images.
- No scroll.
- No words on the homepage.
- Novel navigation.
- One button.
- One image - make it count.
- One page
- One text editor only.
- One type face.
- One type size.
- Paper only - 30 minutes on paper.
- Random - make it unexpected.
- Remove arbitrary styling.
- Remove clicks.
- Remove obstacles.
- Remove your best idea.
- Short sentences.
- Silence for 30 minutes.
- Slow things down.
- The Daily - your user visits every day.
- Throw something away.
- User is outside.
- Users cannot type.
- Validation - confirm your assumptions.
- Write a blog post.
- Zoom.
- use JRumble.js